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Deep Deep Sleep
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        Warcraft II : Tides of Darkness Scenario

Designed by
Colin George Alexander Bilz

Email:  mbilz@globalserve.net
Webpage:  {No Webpage}
Warcraft Page:  {No Warcraft Page}

Information:

Deep Deep Sleep
128 x 128
1 Player
Mission Objective Scenario

Instructions:
Load custom scenario in Warcraft II.
Everything must be kept at default.
Default for players is Human(Red)

Plot/Hints:
It seems that during the war, the orcs have sent a few scout troopers out to
spy on the alliance. They have studied and learned the magik of polymorph.
However, they only used it for a special purpose, so do not be alarmed. They
sent out Death Knights to conjure the polymorph on those who cast it. They
have almost wiped out our entire colony of Mages, leaving us with but a few
left.

Also, during the war, Lord Lothar barely managed to escape the clutches of
the Ogres in the last session of the war. Scouts found him in a deep trance
somewhere in the orcish homeland. They say that a few horde traitors warned
them that if they returned, they would not go back to where they came from.
While they were in the orc settlement of Sedarre, they learned the story of
how Lothar had slept for a year, and it was all because of the Death Knight 
magiks, making it impossible to wake up unless someone woke
him up. With Lord Lothar in a deep sleep, unable to awake until you send
troops to get him, the Lightbringer has ordered you to clear the area of all
hostiles. Without the aid of Lothar, you can no longer use magik
points to conjure spells. We have not been able to completely master the art
of the Paladin magik, but we have been able to recreate it. It may not be as
powerful, but we can still use it in the battle between good and evil.

Therefore, you, as the commander of the alliance, must free the fleet of
Mages that are left, and ally with the knights of the silver hand. There you
will find the Lightbringer, and there you may use his magiks (without magik
points, of course) to conjure holy vision. Finally, after using your magiks,
you shall be able to see all of the area in the minimap. Send out troops to
clear the area of horde traitors, allowing you to enter Lothar's region
easily. Free Lothar from the deep trance, and return him to the Circle Of
Power in your town. After this, you must send Lothar to destroy the entire
vicinity of Chroudte. Using exorcism, destroy all of the Death Knights first,
leaving only the minorities. Incinerate the outpost at which all hostiles
loyal to the horde lay, and forge an attack on the conjurers of the spell
that was cast on Lothar.