MHR1001B.PUD
A one player vs. the computer scenario.

Your starting area is small and contains minimal resources.

Escape across or down the river to find more resources. Find
and destroy all orc forces. Raiding a lightly guarded mine may
keep your opponents from developing too much.

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Scenario design by Martin Rogers. Please send feedback to:
     74532.733@compuserve.com

Playtesting by Michael Mayhill: mmayhill@aol.com

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Number one in a series. It was designed to be of medium
difficulty (unless you are too cautious and the blue player
develops Death Knights... ;) Your comments are welcome.
-MHR

Revision history:

mhr1001.pud  -- Initial design.  The scenario at this stage
                was much too easy because of suicide peons.
                Released too early because I wanted someone
                else to see it.
mhr1001a.pud -- Suicide peons fixed by eliminated the land
                bridge. Minor tweaks in blue player set up.
mhr1001b.pud -- Further playtesting showed some serious
                flaws in the computer player actions. Peons
                got stacked up and stuck due to insufficient
                space to move. Thus no development of blue
                forces. Seems to provide a challenge now.