                                                                                                              Map Name: The Search for the Runes
# Players: 1

Map Type: winter, land battle


Map size: 96x96

Scenario: You are Lothar and you are accompanied by 3 Dwarven demolition squads and an elf freind  on a journey to find a runestone belonging to the elf's family and your nation when you come upon a small village that looks like it was just attacked. A villager comes out of hiding in the forest and explains that the orcs have taken over the entire area. An area that used to be elven ruins. The only things remaining from the elves are 7 runestones. Each belonging to different elf clans. You realize that your runestone is here. The elf can sense the presence of it and tells you where it is. But the peasant says that there are many dangers in this land. His village's runestone has been walled up by the Bleeding Hollow Clan and put under guard. The only other stone still under human protection is to the east of here. But you are walled in by an orcish barrier. The peasant agrees to help you  and gives you all the information on the orcish seige that he has. The orcish clan that destroyed his city is farther east than the human city but they are afraid to attack the humans because they are led by Uther Lightbringer, a powerful paladin. The orcs are led by an unknown daemon. The only clan strong enough to attack the humans are a well fortified clan led by the death knight Gul'dan. At last report, a horde had moved into the remains of a barrier around a runestone somewhere to the south. They are led by a mighty ogre-mage called Cho'gall. Directly to the south, through the forest, is a loosely knit band of mainly trolls. Their proclaimed leader is someone named Zuljin. Your rune has been under the control of the most feared of all the clans. That clan is made up of all skeletons led by the daemon Kil'jaeden. The orcs could easily defeat the last of the humans but bitter infighting about territorial rights prevents them from completing their work here. Their final goal: attain the power of all the runes to open the dark portal fabled to have been created by Kil'jaeden. Nobody has lived to confirm its existence and come back with a report yet. Good luck! You're going to need it.

Notes: it has been edited into this .pud that every color has only one powerful unit. Units available are: peasants, footmen, elves, elven rangers, dwarven demolition squads, and ballistas. Everything else costs 100 oil or more and no oil is available to anyone. This .pud is more enjoyable that way, I recommend not changing it.

You can distrubute this bastard and use it as a base all you friggin' want. Just put this here .txt file with it. And leave it unchanged, OK?

Author: Matt Senne e-mail suggestions, improvements, comments, and love letters to-senne1@theonramp.net