Warcraft 2 Scenario file

Title            : Can you weather the storms?      

Filename         : Hurrican.PUD

Author           : Jerry C. Hinn

Email Address    : jerry_hinn@ncsu.edu

Description      : Whirling tornados batter three tiny island kingdoms, 
		   sowing confusion and destruction in their chaotic paths.
		   Can you avoid the front while taking the field?

Storyline        : Um.. orcs hate hunams.  The end.

Hints            : The tornados kind of do their own thing, but really don't
		   bother you until you start putting coastal buildings on 
		   your turf.  When you see them coming, get out of their way.

		   The computer builds submarines in the beginning, so look out.
		   Upgrade a tower near your seaport, and they'll go away.

		   You'll have a really tough time gathering wood or oil, thanks
		   to limited resources and zealous orcish raids.  Defend your
		   island with catapults and wait out their onslaught as best
		   as you can.

Known Bugs       : A couple.  The tornados blink annoyingly; I haven't been  
		   able to get rid of that, but they do as much damage as the
		   regular non-blinking kind, but look funny.  Also, every 
		   so often, the game may slow down to incredibly slow speeds,
		   stop your gold-gathering peons for a few seconds and 
		   that should rectify this (this happens very rarely, but
		   did crop up during testing).
			
		   While not a bug, keep in mind that the red player will 
		   lose four footmen at the beginning of the game.  This 
		   does affect points slightly, and gives red the tactical
		   advantage of knowing where two gold mines are from the
		   start.  

		   Also, do not save this file on the WarCraft II editor
		   that came with the game; the peons won't sling tornados
		   anymore if you do that.

Cooperative      : Yes.

Deathmatch       : Yes, but only if you want a drawn out slugfest.  The 
		   computer can be really obnoxious, and tornados tend to 
		   sit on gold mines.

Single Player    : Yes, easier that way thanks to more resources.

Design process   : The trick to using Lord of Storms Attack Peons (LoSAPs)
		   is to get them killed before they can spray tornados all
		   over the map.  A live LoSAP will wreck the game, as too
		   many tornados, no matter how amusing, will make all other
		   attacks deal no damage.  So they all have 25 hit points,  
		   and start the game getting banged up by a footman, who 
		   gets slain in the process.
			LoSAPs have a range of 7 and deal no real damage,
		   as using the tornado as a weapon prevents them from 
		   harming their target.  The tornados will, however, inflict
		   their usual lethal damage.  By the time each LoSAP is 
		   slain by the footman, there will be 3-5 tornados rolling
		   towards their attacker, killing the poor grunt immediately,
		   but that's the idea.  After that, the tornados will do
		   their own thing, fanning out and ruining people's days.

Statistics

Percent Land:   24.08
      Arable:   6.51
   Mountains:   0.15
     Forests:   9.41

Available Gold: 245000
	Lumber: 154200
	   Oil: 127500

Player  Town    Army    Navy    Air       AI
Red     6       7       0       0       * Human
Blue    6       3       0       0       * Human
Yellow  10      27      0       0         Sea Attack
Neutral 11      2       0       0         Land Attack
