WarCraft2: Mapt.pud
Players: 3 <one is a computer, the other two human controlled>
Multiplayer?: Yes
Author: burnout@tiac.net
TileSet: Forest
Water?: Yes
Installation: Move to your WarCraft2 Main Directory.  When load-
                -ing a multiplayer game, select custom scenario,
                and then find: mapt.pud, click it, and run.
Size: 128x128
Starting Conditions:
[Humans] :human controlled:
-one peasant
-A close mine with 250,000 <other mines nearby>

[Orcs]<red> :human controlled:
-one peon
-A close mine with 250,000 <other mines nearby>

[Orcs]<Green> :computer controlled:
-TownHall
-One peon
-Gold Mines close by
-Ships in Sea

Description
This is a multiplayer scenario which includes three seperate islands on a
128x128 size map.  There are plenty of trees, and room for building space,
additional spaec can be made by cutting down trees <obviously>.  The oil
patches supply enough oil to create 2 Juggernauts, 2 Destroyers, and 2 
subs.  There are plenty of oil patches in addition should the one relativ-
-ly close to your starting point run out.
There is plenty of water to support a "high-seas" battle, and too much to
adequatley completely dominate the seas.  Trees are surrounding you, and
there is more than enough lumber.  I find that the starting amount of
lumber :1000, tends not to be enough.

Author
I can be reached at: burnout@tiac.net
if you have any questions, comments, ect.. please mail me, all are apprec-
-iated and welcome.  I do not have a page yet, but am beginning to const-
-ruct one, so hopefully that will be up soon.

Location
If anyone lives in the Boston-MA area, I'm intrested in playing some good
modem games.., if you live near Boston.. [I live 45 mins. away] and it's
not LD, I'm more than willing to play.