             *****************************************       10:17PM  2/8/96   
             *   The Siege of Theran-Tiras, Part 1   * 
             ***************************************** 





   Prologue
   =========
            
           The gleam of steel in the morning sunlight can be seen from the 
walls of the distant city as your small band of orcs prepare to lay siege to
the city of Theran-Tiras. Your orders from Doomhammer are simple, to envade
the city and slay each and every human within. 
           The small city of Theran-Tiras has been a thorn in the side of 
your leader for the duration of the war. Theran-Tiras is the main food 
supplier for the Alliance and has also become the hub of the trading route
that is providing your enemies much needed income. Theran-Tiras splintered
off originally from a trading colony loyal to the Nation of Kul-Tiras. Years 
later, Theran-Tiras was found to be a excellent source of food and lumber to 
the humans of Azeroth in the First War against your orcish breathen. Now 
that Kul-Tiras directly affects the politics of the Alliance, Theran-Tiras
has had the support, as well as the gold, to prosper. 
           The King of Theran-Tiras is Joranan Tesan III. He has ruled over
Theran-Tiras for years with a fair and just hand. His fair ruling has caused
the people of the city to work tirelessly at the farms and mills. Tesan 
resides at the palace of Tiaman in the center of the city and is guarded by
the Seven Slayers. The Seven Slayers are an elite caste of knights sworn to
protect the king and uphold the laws of the realm. The Seven Slayers are led
by a man known only as The Interposing Hand. All that your band knows about
this man is that he is not human. Rumors among the lower clans suggest that
that The Interposing Hand was a Death Knight who broke the binding spell
and reclaimed his soul, then joined the Alliance with a thirst for orcish
blood. 
           You now know the incredible strength of your enemy. The warhorn 
sounds, a testimate to the massive slaughter which will ensue in moments.
You look into the eyes of your troops one last time, they welcome the 
slaughter, welcome their death, welcome to Warcraft.
  



   Help 
  ======
       
        To use this Warcraft 2 map, unzip it to your Warcraft 2 directory, run theran1.pud from the 
custom game menu and let the slaughter begin!!



   Specs
  =======

CREATOR: Arcanar

FILE SIZE: 76k (zipped)

DATE FINISHED (VER1.0): 10:42PM  2/8/96 

NUMBER OF PLAYERS: 1 or 2 

NUMBER OF OPPONENTS: Find out for yourself!! Muhuhahahaha!!!!!!

DIFFICULTY: HARD TO MODERATE

MAP SIZE: MEDIUM

TERRAIN: FOREST

RESOURCES: HIGH (YOU'LL NEED EM!)

STARTING RACE: ORCS 

NPC'S: NONE 

STARTING COLOR: BLACK

CRITTERS: NONE (STUPID SHEEP.)



   Information
  =============

    "The Siege of Theran-Tiras" is part 1 of the "Campaign for Theran-Tiras"
 which will be a 4 part series. Part 2, "The Magic of Theran-Tiras" will 
include 6 to 8 player network play as well as a much bigger map. Part 2
will be out by May or as fast as I can make the scenario so that the 
coumputer isn't stupid and gets stuck in trees, critters and other stuff.
Check out some other cool maps like Xwar.pud (GREAT 4 player network game!)
and 4army.pud (with computer controlled allies who do something!). I also
have made some really funny theme scenarios too numerous to list here! 



   IMPORTANT!!
 ==============

     You may pass this scenario along to anyone you wish, provided this 
UNALTERED readme file is included. I will appreciate any ideas or comments 
you have about this or any of my other scenarios and if you wish, I can 
contact you about future maps. You can contact me at CanisLupis@worldnet.att.net                      
Thank you.






                      THIS IS THE END, NOW GO PLAY!!!   